Learn how to use the Hyper Editor in Logic Pro and Logic Express as a powerful drum sequencer. A common frustration to Logic users is the lack of a dedicated, flexible and intuitive drum sequencer. Fortunately with a little knowledge, you can create a drum sequencer as easy to use as Glaresoft’s iDrum, but far more powerful

NOTE: For an updated Logic Pro 8 /9 version of this lesson go to:

In this lesson we explore the way it is possible to use the Hyper Editor in Logic Pro and Logic Express to create an extremely powerful drum sequencer. Used in conjunction with the Rewire lessons and Routing Multi Instrument Audio Outputs lesson here at Logic Café and a drum sampler programme with the capacity for multiple audio outputs such as Native Instruments Battery or the EXS 24 Multi Instrument you will have a seriously powerful sequencing tool to add to your home or professional studio set up.

Note: It is recommended that you select and load your samples / sounds into the sampler BEFORE building this drum sequencer. This is due to the convenience in naming the channels in the sequencer and knowing which MIDI notes you are going to trigger.


Step 1:


In the arrangement page select Window>Environment from the top menu bar.

Step 2:

In the environment window, click in the grey parameters box to the left and select Create from the pull down menu. This will create an environment called unnamed.

Step 3:


In the environment window, double-click in the grey parameters box to the left and rename the environment. For this example, the environment has been named Mapped Instrument, but you may wish to call it Drum Kit etc.

Step 4:

Next you need to create a Mapped Instrument. This will eventually act as the source of the drum sequencer channels in the Hyper Editor.
In the environment window, click on New>Mapped Instrument.

Step 5:


The newly created Mapped Instrument will automatically launch. The default set up displays the note names for the GM Standard Drums drum set.
Click on the notes with pre-set names to select them.

Step 6:

In the Mapped Instrument window click Initialize>Names as Note in order to reset the names of the selected notes. Once this is done click each of the reset note names and type in the name of the sample / sound to be triggered from this note.

Step 7:

Close the Mapped Instrument window down by clicking on the appropriate button in the top corner.

Step 8:

Hold down the alt key on your computer QWERTY keyboard and click on the mapped instrument icon in the environment window.
In the resulting menu, navigate to the instrument to which you wish to apply the sequencer. In this example the instrument is Inst 1 but you can navigate to any MIDI or audio instrument environment for this.

Step 9:

Click on the Remove button in the resulting dialogue box in order to remove the selected channels port setting. You will notice that the Mapped Instrument icon now has a strange hammer shaped cable coming off it. This is to show that the object (Mapped instrument) is cabled through environment pages.

Step 10:

Click on the red button in the top corner of your Mapped Instrument environment in order to close the window.

Step 11:

Click on Track>Create in the Arrange page in order to create a new track. This will become your Mapped Instrument track. In this example, Inst 1 was selected in the Arrange page first.

Step 12:

Click and hold on the centre of the newly created track and from the resulting menu select your Mapped Instrument

Step 13:

The next step is to input the MIDI notes to which your drum sounds are allocated into the Logic Arrange window. The technique for this is as follows:
  1. Click on the Pause button in the Transport bar.
  2. Click on the Record button in the Transport bar.
  3. Using your MIDI keyboard / controller, play the MIDI notes your Drum samples / sounds are allocated to.
This will insert the notes at the point the song is currently at. In this example the song is at the beginning, thus the notes were created at the first beat of the first bar.

Step 14:

In the menu bar at the top of the screen click on Windows>Hyper Edit.

Step 15:

In the Hyper Edit window click on Hyper>Clear Hyper Set and then Hyper>Create Hyper Set.

Step 16:

In the Hyper Edit window, click on Hyper>Create Multiple Event Definitions.

Step 17:

The resulting Hyper Edit is your blank sequencer. Notice how the note names you have entered have become sequencer tracks.

Set the cycle mode to 1 bar and stretch out the window by clicking on the enlarge window points until it fills the hyper edit window.
Note: The longer the window is vertically, the more detailed the velocity for each note will be.

Step 18:

Click in the grey parameters box on the left of the Hyper Edit page and type in the name you wish to call this drum sequencer. In this example the sequencer has been re-named Drum Machine.

Step 19:

Your drum sequencer is now ready to be used. Notes are inputted using the pen tool at the top of the screen. Changing values in the grey parameters box to the left of the Hyper Edit screen makes edits for the selected drums.
Grid - Displays the input value for the selected drum eg. 1/16 note etc.
Pen Width - Enables you to change the thickness of the pen tool to fit the grid.

Once you have become familiar with this process, it takes no time at all and what you are left with is a very flexible and powerful sequencing tool to use.
Don’t just try this with drums. You can use this sequencer as a tool to create bass lines etc.


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